Overview:
Theme park designers brought the bioluminescent plants and creatures of Pandora to life at Animal Kingdom. With this lesson plan, learners will follow a similar design process to come up with magical yet practical ways to replicate glowing environments at home.
Disclaimer: This product is not affiliated with, endorsed by, sponsored by, or associated with The Walt Disney Company, Walt Disney Imagineering, or the Avatar franchise.
You’ll receive:
16-page digital PDF with project-based lesson plan for learner to follow
Part 1: Generating ideas
Part 2: Conduct background research
Part 3: Testing possible solutions
Part 4: Decision-making and project proposal
Part 5: Behind the magic
List of additional supplemental videos and articles for further exploration
Google Docs or Microsoft Word version available by request
Suggested Level:
Grades: Middle school and above (6-8, 9-12)
Ages 10+
Materials Needed:
Computer
Optional: Printer to print the instructions and questions
Optional: Glow stick(s)
Optional: Some glow in the dark objects (e.g., sticky stars, stickers, paint, highlighters, etc)
Expected Time: 3-4 hours total
Part 1: 15-20 minutes
Part 2: 30-45 minutes
Part 3: 30-45 minutes
Part 4: 90+ minutes
Part 5: 15-20 minutes
Lesson Objectives
Make observations
Generate and revise hypotheses
Synthesize background research
Analyze pros and cons of design prototypes
Justify design choices
Next Generation Science Standards (NGSS) Covered
Ask questions that arise from careful observation of phenomena, models, or unexpected results, to clarify and/or seek additional information
Construct an explanation that includes qualitative or quantitative relationships between variables that predict(s) and/or describe(s) phenomena
Critically read scientific texts adapted for classroom use to determine the central ideas and/or obtain scientific and/or technical information to describe patterns in and/or evidence about the natural and designed world(s).
Define a design problem that can be solved through the development of an object, tool, process or system and includes multiple criteria and constraints, including scientific knowledge that may limit possible solutions.
Use digital tools and/or mathematical concepts and arguments to test and compare proposed solutions to an engineering design problem.
Undertake a design project, engaging in the design cycle, to construct and/or implement a solution that meets specific design criteria and constraints.
Communicate scientific and/or technical information (e.g. about a proposed object, tool, process, system) in writing and/or through oral presentations

